@startuml
sprite $people_roof [48x48/16] {
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}


!define FA6_PEOPLE_ROOF(_alias) ENTITY(rectangle,black,people_roof,_alias,FA6 PEOPLE_ROOF)
!define FA6_PEOPLE_ROOF(_alias, _label) ENTITY(rectangle,black,people_roof,_label, _alias,FA6 PEOPLE_ROOF)
!define FA6_PEOPLE_ROOF(_alias, _label, _shape) ENTITY(_shape,black,people_roof,_label, _alias,FA6 PEOPLE_ROOF)
!define FA6_PEOPLE_ROOF(_alias, _label, _shape, _color) ENTITY(_shape,_color,people_roof,_label, _alias,FA6 PEOPLE_ROOF)
skinparam folderBackgroundColor<<FA6 PEOPLE_ROOF>> White
@enduml